Monthly Archives: May 2014

New Final Version of Bless You (with credit scene correction)

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Scene Redo Attempts

Some redid scenes attempts

This was an attempt done by another team member. It was a good attempt, but there was still little things that weren’t working within it.

This scene would have cut at frame 504, the extra bit below the screen viewer board would not have been added. I had to hold the bird at the exact position so that when the next scene took place. It would begin where it was suppose to be. But the problem was we were running out of time, and the fall in the next shot I thought was way to fast. So, I thought I would stick to what we originally had been planned. Adding another team members file extra pose before the sneeze jump.

A previous attempt on the final animation

In this scene there is the end credit of which I have only noticed that, the final animation below does not have (flower and spike placement). This is to show that I had planned to the spike and the spike to be on the ground in the final shot. (I must have missed it.) The reason why I did not use this file was because one frame did not render properly and I had to get help to fix this problem. In this animation because of the problem with the render, it was short by 2 mins.

Bless You

In the final animation, I managed to get to 24 secs, after the rendering problem was fixed, this is because one of the scenes was too short in time by one sec. I kept to the frames in the time sheet given to us, but every time I rendered it after Fchecking the scenes; it ended up 3 secs. This scene was the sneeze scene 360 – 432, which was initially supposed to be 4 secs long.

Scene 360 – 432 (Above).

 

Bless You Animation Fcheck sequences testings

These were the plan outs for each of the scenes and the camera shots the team had to follow for the animation. All the time and framing were planned out to exactly 25 Seconds.

Below are some of the tests sequences for the scene. There is also a video that shows how the full animation will play out.

OPENING SCENE

In this sequence we have the a wideview of the birds and the whole surround of where the scene is set; this is to explain to the audience where the scene takes place. After this shot the camera zooms down toward the hedges and our scene begins.

Spike/Impact Scene

In this scene we have the travel of the spike and the impact. For a humorous approach I thought, spike hits bird and bird gets dizzy; whilst trying to keep her balance. But the we have decided that this could go a little faster. So it is currently being worked on at the moment.

END CREDIT SCENE

This is the scene with the bird impact. I wanted to have the fall looks as believeable as possible; I know that when something falls, after the impact with hitting the ground usually there would be a bounce. It is the reaction to the force of the impact. Then at the end of my scene, there was a pause in which the bird lay there and did nothing. I have heard that when working with 3D it is never a good idea just to have something stand motionless, even when we a standing still there is always a slight movement that we make. So for this I added that the bird tries to lift herself back up; but, ends giving up on it.

Flower Scene

In this scene we have the hedgehogs, the male giving his partner a flower.

Sneeze and spike Impact 2

In this scene we see the female hedgehog about to sneeze. Then the impact of the spike to female bird. Again this scene is to have some minor changes that are underway. This was just to give the team an idea of how the scene would look put together.

Sneeze Scene

This is the scene of the hedgehog sneeze.

Bless YOU Animation Full Test

In this file there is one scene that was missed out. That scene has now been rendered and will be added to the final.

This was to give the team the idea for where the animation was going. How things would play together, and there were a few little suggestion made that are being changed at the moment. This we hope will improve the scenes a little better.