First time playing with Maya
Maya – Basic how to use
To the left hand corner there is a list, pick ‘Animation’.
Photoshop has a similar toolbar along the top.
However Maya can be adapted for example you can take a menu ‘off’ from the top toolbar and move it to a different parts of the screen.
The small box symbol on the drop down menu means that more options are
- available; the ‘settings box’
To get the full use of Maya you need to be very task aware.
- Top left menu indicates your work.
- Top left, switch to polygon then headings change.
Maya – Coordinates
In Maya we use not just y and x coordinates but x y z coordinates.
- Z is pronounced ‘zee’.
- Z is depth
- Y is up
To remember that y is up think of ‘yes up’
A point for example a corner is called a vertex together they are called
- vertices (plural).
These are the building blocks to animation.
3 is a surface or face. Direction out of that face is called ‘normal’.
However every time we use a triangle a puppy dies…
So we use quad polygons which has 4 vertices connected.
Put shade on doughNut_geo
Section Radius: 0.2
Subdivision Axis: 3
Subdivision Height: 3
Translate Y: 0.395
Translate Z: 0145
Dah! Dah! A triangle.
Hold space bar for menus to appear: Right click one selection of options and left click you get a whole new set of options.
Maya – Keys
- Pressing ‘F’ selects the object/frames the object.
- Use left click on mouse and alt to orbit around the object.
- Use right click on mouse and alt to zoom in and out.
- Use middle mouse and alt to pan left and right.
- Space bar = toolset, means you can work on full screen.
- ‘5’ = ball shaded
- ‘1’ = bar at bottom of screen which is a feedback bar
- ‘2’ = rough ball, 2 wires
- ‘3’ = smooth ball aka square change to ball
- DONT HIT 8!! If you do… ‘space bar, click middle, pull up’ goes back to normal.
- There are a number of buttons on the left hand side these change
- Orthographic view does not show distance/its not reality.
- Go and explore these buttons!
- ‘W’ = manipulator appears
- ‘Z’ and command moves object
- Click bottom left hand side icon then…
- Click on the “z” coordinate arrow moves object left.
- Click on the “y” coordinate arrow move object up.
- Click on “x” coordinates arrow move object right.
- Click on the little white box in middle of object moves object anywhere in
- the camera pan.
- Ctrl + red arrow move the object in “y”and “z” but not “x”
- ‘E’ = rotate/scale
- Control box at side shows volume of object
- Select sphere ‘f’ rotate around sphere
- Select cube ‘f’ rotate about cube
- ‘A’ = frames everything and rotates around it
- Right click on object more menus
- Pull left = vertex mode
- Pull up = edges
- Pull right = UV
- Pull down = faces
- Pull 2pm direction = full object
- Ctrl and right click = different menu
- Shift and right click = another different menu
- For the view of the 4 screens if you want to work on a particular screen
- right click and make sure there’s a light coloured box around that screen this meaning the window is active.
Transforming a cube into a cuboid.
Strange shape statue/sculpture
Organising documents and saving
- Create a file for the whole project e.g.
- Maya -> projects -> default (the folders)
- ‘Project window’ under ‘File’ drop down menu at top
- ‘Filename_ma’ – never use spaces!
- Maya ASCI = use characters we can read, use this method if saving
- Maya Binary = don’t use this (for now)
Compressing the ball/sphere
A half eaten apple/a deflated ball.
I made a kitty cat.